C4I: Mech Command

Keywords: mech pick random, combat simulation, locked status, simulation game, mechs, pilots, switch, work, square, persue, spot. Powered by TextRank.

This is a game that I like to work on my spare time. It's a shot at making a mix of a football manager simulation game with Mechs and their pilots. The player doesn't have control over the individual actions of the mechs and pilots but makes broader tactical decisions and hopes the pilots listen.

Development logs

Demo videos

2026-01-30

Some indication of how combat engagement with lasers might look like. Right now the Mechs are pretty static when they engage in combat and just mindlessly shoot out until one explodes.

Video

2026-01-29

Early tests of how the combat simulation navigation would work with Mech tracking eachother. The Mechs have 3 states: wander, locked and engaged indicated by the color of the ring. Wandering Mech pick random coordinates and move their. If they spot another Mech within 3 squares they will switch to locked status and persue the mech. If they get within 1 square they will switch to engaged mode and stop.

Video


Metadata

173 words

Outgoing links

  1. https://peertube.dendiz.xyz/w/iTAkL4pREtiwZqLf5Zz9fE
  2. https://peertube.dendiz.xyz/w/aQPKgrzvTNqMEydHTTvNU9
  3. https://docs.google.com/document/d/1AYjSnD3KbojRZMTxEZpNbzTKhuMBtXbjQyQP8vnxgcc/edit?usp=sharing

~ 2026-01-28

Generated on 1 Feb 2026 at 11:48 PM

Index

Mobile optimized version. Desktop version.