Hexarategy: Ship mechanics

Keywords: nice tactical combat, power, fuel, amount, ship, decide, player, turn, attack, useless, method, flexible, shield. Powered by TextRank.

over the last week I’ve been thinking about how the ship mechanics should function. I wanted to come up with something that doesn’t require micro-managing a fleet of ships but is yet flexible enough for a nice tactical combat. The method I’m going to try out has the following properties

This looks to a like sweet spot is managing the ships vs stream lining battles but I can’t be sure until I have actually played some battles

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First published on 2017-12-20

Generated on May 5, 2024, 8:47 PM

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